
- #Stronghold crusader 2 multiplayer manual
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The basic mode of play is either build a castle and defend it or attack the other guy's castle.

Wait until a Locust Swarm crushes your farms, or a Lightning Farm lights your troops on fire, and you will realize that the enemy is not the only thing that wants you dead. There are also special vehicles such as the Hussite War Wagon, which act as armored personnel carriers so your guys do not get shot as they approach enemy castle walls.Įven Mother Nature gets in the act. These range from the sensible “archers can fire over walls” and “pikemen can dig in against horses” to the more fantastic “healers automatically heal units within range” and “whirling dervishes have spinning attacks”.
#Stronghold crusader 2 multiplayer manual
The manual claims that over half of the units have a special ability of one sort or another. On the military side SC2 provides an almost-embarrassing selection of units with special abilities. More patient planners can wait longer and build up a smaller yet more individually powerful set of units for their more fully-featured economy. This scheme allows fighters to get a basic army up and running quickly. It pays to know what buildings are required for, say, Templar Knights, but there are benefits to creating your economy at every level. More complicated (and powerful) units are generally built out of combinations of these simpler supply chains. A set of three buildings (say, hops farm – brewer – inn) is enough to provide for most basic units. On the economic side, the supply chains are short. SC2 pulls out two tricks to try to make everyone happy.

#Stronghold crusader 2 multiplayer series
The Stronghold series is not unique in struggling to find this balance. The key is to give both types of players enough of what they like, without forcing them to do too much of what they don't. The problem is that the kind of player who likes to build economies does not like to fight much, and tactical geniuses are bored building supply chains. The decisions driving play are the same as any strategic-level game – guns or butter – but on a smaller, more local level. On the other, there are battles to be fought. On the one hand, there is an economy to run. On the face of it, a medieval castle simulation sounds like a good idea. The Stronghold series has bounced around in the intersection of castle-sim and tactical battles for a while now, and it looks like SC2 has found a playable compromise between the two. “Stronghold Crusader 2” (SC2) is the sequel to the not-bad “Stronghold: Crusader” (we shall not speak of “Stronghold: Crusader Extreme”). Well, not if Firefly Studios has anything to say about it.
#Stronghold crusader 2 multiplayer Pc
It didn't quite turn out that way, and it is now obvious that the future of PC gaming will be entirely “Call of Duty” and “Medal of Honor” clones. It wasn't all that long ago that it looked like the future of PC gaming was going to be an endless series of “Warcraft”, “Command and Conquer”, and “Age of Empires” clones. RTS games just don't rule the world the way they used to.
